They can have this intro that they think is super badass for the character they’ve built with all this gear – the ability loadout they’ll know its theirs. “We’re all about giving more content – so let’s give them more. With MK 11, people really loved this so let’s give them more.” People really liked that, and we really nailed it. MKX was the first time we did custom dialogue and intros. “Some of it was based on feedback from the last game. ![]() It seems like a natural evolution to include a deeper customisation with MK11, and Matt expanded on that. You can change intro cinematics, equip different special moves, change attire, and so much more. If you’ve been keeping up with how Mortal Kombat 11 uses customisation, you’ll know just how varied it is. She would lean back on her post and be like, ‘yeah, whatever.’ But I’d pick him, but that spills out to everyone.” Everyone needs that personality, like Jade. All of his moves, his cinematics, his fatal blows, his fatalities – they’re all like, ‘of course Johnny Cage does that!’ He’s the only one who would do that, and I think we’ve tapped into something with that. The character that they’ve shown a lot of and that I’m excited about – that showcases something really cool that we’ve done this game – is Johnny. Matt shed some light on one favourite of his: “They all do something really special, and I’m very proud of them. Each fighter is unique, with familiar favourites managing to exude their personalities through their cinematics and move set. Choosing a main could be a difficult decision to make, but I’m fine with that. Without trying out the whole roster, I’m already drawn to Kabal and Sub Zero, but every character has positives which allows them all to be useful in a fight. There’s such a wide variety of moves and styles, yet nobody feels too overpowered, something which NetherRealm has gotten right for a long time now. ![]() A lot of his moves bend the rules, but you can’t use all of them.” They are both pretty powerful and take up multiple spots. MK 11 is also about the custom variations. His powers are both equipable special moves. “He can also roll back through time, so if he’s in a combo he can roll himself back six seconds and move across the screen, start doing projectiles whilst the character is still doing the combo, and you’re opponent is thinking, ‘what the hell just happened?’ He breaks so many rules. You could have a lead with 20 seconds left on the clock and think, ‘yeah, I’m just gonna skip forward,’ and it is really cool.” “He has moves where he can add or remove time from the clock. “He does some of the weirdest stuff we have ever done,” said Matt. He is a hulking warrior with an intimidating move set, and I had plenty of fun trying him out. A loyal and powerful servant of the Keepers of Time and the Architect of the Universe’s Destiny, the time manipulator and all-round powerhouse is a terrifying force. The MK11 beta gave us a limited character roster, but at the event I had the chance to play as Johnny Cage, Sub Zero, Raiden, and newcomer Geras. If you played X’s story, you’ll know just how epic it was, and knowing this is a sequel to that, taking place after the final events, we’re most certainly in for a treat. The paragons of virtue, as they both see themselves as that. “Having the past and present kind of merge together, getting to see past Lui Kang run into his evil ‘revenant-leader-of-the-NetherRealm-self’ while he’s still the chosen one. We’re all excited around the studio about that.” ![]() Kronika is a super cool boss character, a big bad female character. “It’s quite long, and I’m very excited for everyone to play it. “This is definitely the biggest story mode we’ve ever done, in terms of the length,” he told me. ![]() I had the pleasure of chatting with Assistant Producer at NetherReam Matt Burke, who gave a bit of insight into it. NetherRealm has shown just how seriously it takes a single player campaign, both with MKX and Injustice, and I was keen to learn a little more about it. The cinematics are feverishly delightful, environments are both menacing, beautiful, and advantageous, and the blood flows like Victoria Falls. Combos flow so sweetly, and each character feels so unique. Maybe that’s not an image you wanted to picture, and for that I’m sorry, but there are few developers that get me this excited, and after heading to London to see even more of NetherRealm’s latest entry into the Mortal Kombat saga at the UK launch event, I can’t think of how anything else is going to top MK11 this year. Mortal Kombat 11 is releasing in less than a week, and I am pant-wettingly excited.
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